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Grog Aftermath
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Posted - 2014.07.10 09:25:00 -
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Opertone wrote:Moving freighters around will require a lot more attention than autopiloting brainlessly and with game window minimized. It will add excitement to frieghter pilots, extra adrenalin and more eye cleansing tears. Which all have beneficial health effects.
Nothing wrong with autopilot (although it's become use at own risk) don't see it adding excitement, just an adrenalin rush, sense of relief they made it or tears if they didn't.
Opertone wrote:From PvP point of view - freighter pilots will now have use for 'eyes', scouts and hired bodygaurds.
Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.
Opertone wrote:When enough frieghters get killed, the transportation business will become more competitive, thus more motivating, the profits and margins will return to active players.
You mean only the larger more organised corps will be able to compete especially the corps that are aligned with the gankers in some way.
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
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Posted - 2014.07.10 10:10:00 -
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malcovas Henderson wrote:Grog Aftermath wrote:
Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.
If you have made it to flying a Freighter without making friends. Then you should not be playing MMO's
Doesn't mean your friends will always be online when you are.
There's many MMO players that play a solo game, not the best way to play an MMO but they still do it. |

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Posted - 2014.07.10 11:08:00 -
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baltec1 wrote:Grog Aftermath wrote:
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
An average of about 6 a day out of tens of thousands of trips.
If that's about right, then I don't see what all the fuss is about. |

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Posted - 2014.07.11 15:14:00 -
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Bethan Le Troix wrote: Training up a Catalyst pilot, depending on whether you wish to fly T1 or T2 fittings, does not potentially take that long to do if you have available skill time training. So you can see where a capsuleer may consider deleting an alt and starting a new one up from scratch.
Disposable alts, to get around the negative impact of suicide ganking. Isn't that a ban able offense?
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Posted - 2014.07.11 15:27:00 -
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Benny Ohu wrote:Grog Aftermath wrote:Bethan Le Troix wrote: Training up a Catalyst pilot, depending on whether you wish to fly T1 or T2 fittings, does not potentially take that long to do if you have available skill time training. So you can see where a capsuleer may consider deleting an alt and starting a new one up from scratch.
Disposable alts, to get around the negative impact of suicide ganking. Isn't that a ban able offense? read what bethan's quoting.
The quote from GM Lelouch.
You'd have to be mad to risk a ban though. |

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Posted - 2014.07.11 15:53:00 -
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Aalysia Valkeiper wrote:GM Lelouch wrote: One final clarification: Alt recycling is defined as the act of using a disposable character/account to perform actions which carry negative consequences within the game and then recycling (biomassing) the character to bypass said consequences and starting all over again with a new character.
1. Using an alt account to suicide gank and then farming up security status once it drops too low? This is totally okay with us. 2. Using an alt account to suicide gank and then deleting the character and replacing it with a new one once security status drops too low? This is not okay.
I am a little confused. Of what benefit is deleting the character with the low status (but with PvP skills) when you have to make a completely new character to replace him? Wouldn't the loss of a skilled character be a hindrance? I have done something like that with my mining characters. I gave a brand new character the isk and other assets owned by an established character (this is the established one), then retired the established character to the forum. I have given new characters the assets of more established characters before biomassing the older characters, tho. I have even stated multiple times in the forum I had done this and no one raised any alarms about 'recycling'. Wouldn't the loss of skills be considered a problem for PvP? My confusion is basically because I avoid PvP, I admit.
Recycling is ok, but recycling to circumvent the game mechanics (i.e. get rid of negative sec standing) is not. At least that's how I understand it.
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Posted - 2014.07.19 07:48:00 -
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baltec1 wrote:Organic Lager wrote:Kaarous Aldurald wrote:Unsuccessful At Everything wrote:Proselytos wrote: This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism.
Yes, the lack of realism in a fictional fluid universe space submarine game is the problem. People who cry about "realism" in a video game in which players are immortal because cloning + sci fi magic are a special kind of person. I think you're nit picking, not saying I agree with him or think they should remove bumping. The issue isn't with realism obviously it's a video game and there are tons of things that don't make sense or jive with actual physics but we let them go because they make sense in the game. However, having a frig 1/1000 the size of a freighter harmlessly bounce off each other seems to really stretch the bounds. Every other spaceship/flying game i can think of has some sort of collision damage. Jita 4-4 undock would be a graveyard as countless ships ram into eachother. And we WILL build a wall of freighters on that undock.
Wouldn't work anyway, if there was collision damage you would have CONCORD turn up and destroy the aggressor even if it was an accident. CONCORD would probably build that wall quicker than you. |

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Posted - 2014.08.14 23:10:00 -
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Nexus Day wrote:Kaarous Aldurald wrote:I would like to thank our current NPC corp troll for providing yet more evidence of precisely why NPC corp characters should be banned from GD.
Oh, and as for your "suggestions", it was already fairly clear that you don't fly a freighter. Because if you did, you'd know just how stupid those suggestions are. The last thing freighters need is more slots. What they need is competent pilots who will bother to fit a tank. Your suggestion of banning NPC corps from GD is different from his suggestion for more freighter slots how? No really.
There's no relationship between freighter slots and being able to post in GD.
I'm not in an NPC corp but I'm a forum character, next it would be you need 10 people in a player corp to be able to post. But wait we already have a forum like that...
NPC corp players have just as much right to post in GD as anyone else.
As for more freighter slots, sounds reasonable current amount of slots makes it boring fitting one. |

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Posted - 2014.08.14 23:39:00 -
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Nexus Day wrote: Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.
As you are aware from the second part of yours that I've quoted. CONCORD is the reason for that.
Nexus Day wrote: A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).
This would allow people to bump, within reason. It would also allow people to shoot anyone anywhere as long as they didn't go past shields.
But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.
Don't see how miners would get any benefit from that. It would just make them easier to kill than they already are.
With the bumping you seem to want more realism, but then you go against that with this second part I quoted.
If you shot at a person and just made a hole in their jacket but missed their skin, would that be seen as an act of aggression and a criminal offense.
You can't aim for realism yet choose what you want, as with realism there's no choices to be made they're already defined. Eve's not about realism as it's set in another galaxy and far into the future. |

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Posted - 2014.09.01 09:28:00 -
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baltec1 wrote:Ganking has resulted in a good many changes from the introduction of invicible concord to gate/station gun buffs, the barge changes and to the freighter nerf the other month. It is the single most punished activity in EVE and the riskiest after years of nerfs.
Doesn't seem very risky to me. You're protected up until the moment you open fire, if you get it right you get your kill. As for losing your ship to CONCORD, there is no risk as it's a given and you've already factored that lose into the gank. |

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Posted - 2014.09.01 09:45:00 -
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baltec1 wrote:Grog Aftermath wrote:baltec1 wrote:Ganking has resulted in a good many changes from the introduction of invicible concord to gate/station gun buffs, the barge changes and to the freighter nerf the other month. It is the single most punished activity in EVE and the riskiest after years of nerfs. Doesn't seem very risky to me. You're protected up until the moment you open fire, if you get it right you get your kill. As for losing your ship to CONCORD, there is no risk as it's a given and you've already factored that lose into the gank. Most gankers are not protected due to being under -5 sec status. The fact that concord will blow up your ship every time does not remove the fact that it is a hefty punishment.
Normally the ship you attack is worth more than what you're using to blow it up, so I don't see that as a hefty punishment, seems quite light to me. Also gankers usually have someone ready to fly in to pick up the loot from the wreaks, both the target and the lost gank ship so that should help keep their loses down, in most cases probably a profit. So yeah, not hefty at all. |

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Posted - 2014.09.01 10:00:00 -
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baltec1 wrote:But hey, if you think the punishments and risks for ganking are too low to not matter than I guess you would be fine have the exact same mechanics put onto say, mission running.
You said the punishments were heavy I said they were light. I didn't say they were too low, too low would imply they need to be harsher.
As for mission running, those mechanics wouldn't work.
Thanks for reminding me about missions, been months since I've done one, maybe I should try a couple for old times sake. |

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Posted - 2014.09.01 10:09:00 -
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baltec1 wrote:Grog Aftermath wrote:baltec1 wrote:But hey, if you think the punishments and risks for ganking are too low to not matter than I guess you would be fine have the exact same mechanics put onto say, mission running. You said the punishments were heavy I said they were light. I didn't say they were too low, too low would imply they need to be harsher. As for mission running, those mechanics wouldn't work. Thanks for reminding me about missions, been months since I've done one, maybe I should try a couple for old times sake. So if you arn't willing to take the same punishments and risks then they arnt light.
It makes no sense in relation to missions, in missions you're shooting at criminals or invading factions. Gankers are criminals, do you see the link there?
CONCORD doesn't like criminals, it means they have to do something other than sit eating doughnuts. |

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Posted - 2014.09.01 10:21:00 -
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baltec1 wrote:Grog Aftermath wrote:
It makes no sense in relation to missions, in missions you're shooting at criminals or invading factions. Gankers are criminals, do you see the link there?
CONCORD doesn't like criminals, it means they have to do something other than other sit eating doughnuts.
Doesn't matter about the lore, what matters is you wouldn't do mission with those punishments and risks. Therefore you cant say there are no risks or punishments for ganking or that they are too low.
You wouldn't be able to even completed a mission if you were the criminal. So there wouldn't be any combat missions, like I said it wouldn't/couldn't work with missions.
You're using that 'too low' again, like I said it's light not too low. Light because unless you're just ganking for the hell of it (isk not even an issue) then what you're ganking if worth far more than the lose of your ship that you knew you would lose and factored in to the cost of the gank.
If you want tougher penalties be my guest and continue to talk about 'too low'. |

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Posted - 2014.09.01 10:58:00 -
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baltec1 wrote:80 mil for a gank nado is not exactly light on the pocket and you are not garenteed to either get the kill or the drop. So no, its not light, you lose your ship as a punishment. If you faced that with a mission you simply wouldn't do missions, as you said.
Hell, I bet you wouldn't do missions if it was just the sec loss.
For there to be risk there has to be more than 1 possible outcome.
Assuming a ganker isn't just doing it for the hell of it, then the only risk they face is will they make a profit or a loss. If suicide ganking didn't pay, suicide ganking wouldn't exist other than suicide ganking just for the hell of it.
You lose your ship, that's your choice you chose to lose your ship as part of the gank. You are using your ships as disposable tools to try and make a profit.
As for missions, main reason I'd do a mission is for corp. standing, which has nothing to do with sec loss.
Sec loss achieved by actively being involved in criminal behaviour, well that's not going to happen to me as I'd don't get involved with criminal behaviour. There's no reason for a missioner to get sec loss from killing criminals.
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Posted - 2014.09.01 11:12:00 -
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Nitchiu wrote:Grog Aftermath wrote:baltec1 wrote:Ganking has resulted in a good many changes from the introduction of invicible concord to gate/station gun buffs, the barge changes and to the freighter nerf the other month. It is the single most punished activity in EVE and the riskiest after years of nerfs. Doesn't seem very risky to me. You're protected up until the moment you open fire, if you get it right you get your kill. As for losing your ship to CONCORD, there is no risk as it's a given and you've already factored that lose into the gank. Let me repeat. If there is no risk and the cost is so minor why aren't more players doing suicide ganking? The only people who are doing concerted suicide ganking are being paid to do so with an SRP. If your ship is being replaced then of course the cost is trivial. But if it isn't then the cost is prohibitive for the vast majority of players. Hence they don't gank. And apparently the statistics bear this out or did until recently. Ganking was/is at an all time low. We are hearing a lot about ganking not because there is a lot going on but because the ones doing it advertise it on their website.
Gankers only have themselves to blame, groups like C.O.D.E. don't help the situation they just bring the issues to the attention of those that can make the changes. CCP runs a business and groups like C.O.D.E. can undermine that business, CCP doesn't want to stop such behaviour as it part of the game, but the more something starts to get out of hand the more the company will have to bring in new controls to keep it under control. |

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Posted - 2014.09.01 11:28:00 -
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Kaarous Aldurald wrote:Grog Aftermath wrote: Gankers only have themselves to blame, groups like C.O.D.E. don't help the situation they just bring the issues to the attention of those that can make the changes. CCP runs a business and groups like C.O.D.E. can undermine that business, CCP doesn't want to stop such behaviour as it part of the game, but the more something starts to get out of hand the more the company will have to bring in new controls to keep it under control.
Except for the part where CCP recently affirmed that they are absolutely, 100% okay with the current state of suicide ganking. If there was something to worry about, I would not imagine they would have been so encouraging of us.
Except I wasn't talking so much about the current state, more the how we got to the current state. |

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Posted - 2014.09.01 11:45:00 -
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You mixed the first quote up.
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Posted - 2014.09.01 11:57:00 -
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baltec1 wrote:Grog Aftermath wrote:
For there to be risk there has to be more than 1 possible outcome.
Assuming a ganker isn't just doing it for the hell of it, then the only risk they face is will they make a profit or a loss. If suicide ganking didn't pay, suicide ganking wouldn't exist other than suicide ganking just for the hell of it.
You lose your ship, that's your choice you chose to lose your ship as part of the gank. You are using your ships as disposable tools to try and make a profit.
That also applies to the people hauling their stuff around, their ships are just as disposable. Its their choice to fit an anti-tank, its their choice to go unescorted and its their choice to overstuff it. Grog Aftermath wrote: As for missions, main reason I'd do a mission is for corp. standing, which has nothing to do with sec loss.
Sec loss achieved by actively being involved in criminal behaviour, well that's not going to happen to me as I'd don't get involved with criminal behaviour. There's no reason for a missioner to get sec loss from killing criminals.
Again, forget about how missions work and the lore. This is simply a demonstrasion that you would not do missions if you faced the same punishments and risk as gankers do. Thus showing that the punishments and risk are infact, not light and easily brushed aside.
Haulers are not engaged in criminal activity (most anyway).
Missions couldn't work that way as I previously stated.
The keyword is 'criminal'.
In RL you wouldn't expect someone who committed GBH to be roaming the streets whilst their victim was thrown into jail for being the victim. Would you?
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Posted - 2014.09.01 12:16:00 -
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Jonah Gravenstein wrote:[Ganking is nowhere near out of control. Suicide ganking affects very few players, and the ones it does affect are generally the ones who think Concord is there to protect them and thus fail to take steps to minimise their risks, simple steps... like being at the keyboard.
From what people are saying about there are fewer gankers now than there have been. it suggests the controls are working and maybe why CCP are reportedly happy with the current state. |
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